Nethack is "Text-based overhead view D&D-style adventure game" (Quote from Debian's package description for Nethack).

I started playing Nethack when I bought my first Amiga back in 1994 and it took me no less than nine years to beat the thing. I always had "seasons" in playing Nethack - having months between tries to retrieve the Amulet of Yendor with my female human samurai - so that nine years isn't as much as it might sound. Some people probably find Nethack way too difficult since when the character die, the game's over. There are no save-points, no second chances, just death... unless you're wearing amulet of life saving.

 No  Points     Name                                                   Hp [max]
  1   10406572  wind-Sam-Hum-Mal-Law ascended to demigod-hood.        207 [250]
  2    6267448  wind-Wiz-Hum-Mal-Neu ascended to demigod-hood.        171 [171]
  3    6021122  wind-Ran-Elf-Fem-Cha ascended to demigoddess-hood.     80 [147]
  4    5898376  wind-Tou-Hum-Fem-Neu ascended to demigoddess-hood.    220 [223]
  5    5255752  wind-Val-Dwa-Fem-Law ascended to demigoddess-hood.    359 [359]
  6    5022241  wnd-Bar-Orc-Mal-Cha ascended to demigod-hood.         446 [446]
  7    4532141  wind-Mon-Hum-Fem-Cha ascended to demigoddess-hood.    444 [474]
  8    4521531  wnd-Hea-Gno-Fem-Neu ascended to demigoddess-hood.     366 [366]

Or in ascension order

Watch out, the "stories" are written-and-forgotten - they have not been proof-read and are likely to make no sense at all.

If I were a NetHack monster, I would be a floating eye. I see and sense absolutely everything that happens around me. I just don't do very much about it.
Which NetHack Monster Are You?
(If I weren't a floating eye, I'd be a tengu.)